¥Team R2R | WiN: 5 MB | MAC: 80 MB
Loudness compliance perfectly integrated into your workflow, using a clear resizeable interface and ground breaking ReMEM automated loudness memory technology.
The most fundamental question in audio production, how loud is it Simple and yet elusive, with loudness inconsistency and incompatibilities present every day in broadcasts across the world.
With detailed, objective loudness measurement, history and logging facilities, VisLM provides a simple, ITU, ATSC and EBU standard compliant* way to measure, compare and contrast loudness during production, broadcast and post production, on the fly or for entire.
Applications
Loudness normalisation introduces a common reference point for all stages of audio production, allowing audio professionals to remain in control of audio quality and meet the requirements of current and proposed legislation.
Post production
– Hit specification easily and intuitively
– Achieve average loudness harmonisation from differing sources
– Balance music/dialog/special effects
Mixing | Mastering | Acquisition
– Take control of audio quality at source
– Avoid ‘level shifting’ further down the broadcast stream
– Produce consistent masters
Broadcast | Transmission
– Meet legislation and internal standards
– Manage live broadcast levels rapidly and objectively
– Consistently balance music/dialog/special effects
Game Audio
– ASWG 7.1 surround support
– PlayStation, PSP & Xbox One compatible
– Balance dialog/SFX/beds
金币充值前往“个人中心” 年费VIP 88金币99%的资源免费
资源若失效联系Q或微:Q3185395054,或把文章地址到个人中心提交“工单”


评论0