¥Supercharged instruments
With Renoise 3.0, a lot of what makes Renoise special in the first place – the tracker interface, the flexible effects and routing – has now been integrated into its built-in sampler. This feature-set should make it interesting to sampling-library aficionados and synthesizer freaks alike.
Per-sample envelopes and effects
It is now possible to define unlimited envelopes (modulations) and create internal effect chains within instruments. And each sample can be freely assigned to any (one) modulation set or effect chain, as shown in this illustration:
Modulation Sets
As mentioned, you now have the potential to add envelopes on a per-sample basis. In fact, there’s a whole section dedicated to working with just modulation envelopes, using an approach similar to how DSP effects are processed: combining basic building blocks together to form more complex envelopes…LFO, ADHSR, Key/Velocity tracker, Fader etc.
In the modulation screen, you will always see a real-time preview of the resulting modulation envelope. For example, the screenshot above displays the volume being controlled by the combination of two LFO devices with a gradual fade-out
Modulation chains are processed polyphonically (i.e. each voice is processed independently), and can be defined for each of the fundamental instrument aspects: Volume, Pitch, Panning and Cutoff/Resonance. Together, such a collection of fundamental aspects is called a “Modulation Set”, it forms the basic character of a sound and can be loaded and saved as a preset.
Effect Chains
The number of built-in effects in Renoise has grown over the years – everything from workhorse effects such as chorus, delays, EQ, etc., to the more specialized “meta devices”, which enable parameter routing between devices, and across tracks. Essentially, these effects are great for sound design and can transform any sound into something completely different.
This is why it’s such good news that any sample-based instrument will now be capable of harnessing that power too. You can create (any number of) internal effect chains, and assign a sample to any chain – including the ability to route between effect chains, exactly as you would do with tracks in Renoise.
Apart from applying sparkle to the sound, Effect Chains double as a routing matrix. If your sound-card supports it, the audio signal within each chain can be routed to a different physical output.
Keyzones and overlapping layers
A common feature in many samplers will allow you to define groups of sounds that should be played randomly, or in a sequential order, each time a key is struck at a certain pitch and/or velocity. For example, an single acoustic snare might actually be made from four different recorded hits, each one sounding slightly different from the rest.
In Renoise, this is now easily achieved, simply by stacking your layers on top of each other, and then selecting among the playback modes: Random / Round-robin, Cycle or Play all (“Play All” being the default choice, and identical to how sample playback works in the previous version). This is great news for people who have a desire to create acoustic instruments with a more convincing, natural character.
New real-time performance options
Input Quantize: When recording notes into Renoise, you have always had the ability to quantize the time to a certain amount of lines. With Renoise 3.0, you can now also define the time resolution when playing instruments. This is obviously a huge improvement if you like to play a sound live, with crystalline timing precision. Possible quantizations include line, beat and bar.
MIDI Note Range: Also, the MIDI input for an instrument can now define a lower and upper note-range. This, along with the ability to link a certain OSC/MIDI port to your instrument, means that you can now achieve keyboard splits within Renoise itself (no more need to fiddle around with MIDI loopback devices).
Harmonic Scales: Furthermore, the instrument will also allow you to make use of harmonic scales. Common scales such as Harmonic Minor, as well as more exotic scales are available from a list, and applies to both the Sampler, Plugin and MIDI parts of an instrument. When you are recording notes, the currently selected scale is applied to those notes before they are written into the pattern.
Mute Groups is a well-known feature from MPC-style samplers. One of the most obvious uses for such a feature is when recording a drum kit with open and closed hihats – if you are aiming for a realistic sound, you would never want the open and closed hihat to play at the same time. In Renoise, this is now easily achieved by assigning the open and closed sample to the same mute group. The Mute Group feature will work with live playback of notes, but also as notes are manually entered into a pattern/phrase
The new Mono option replaces the global Chord Mode, and is defined per instrument. Otherwise, it’s essentially the same feature: it determines how the instrument will respond when you press multiple keys while recording. So, having Mono enabled for an instrument is not to be confused with how the mono feature might work on a soft-synth, you can still write chords into the pattern editor and all notes will play simultaneously. However, when playing and recording the instrument, the mono option is applied to the input.
Instrument phrases
Some people have dreamed of the day when you could attach a note-sequence to an instrument, and have the instrument play this melody in any pitch and tempo by a simple key press. The dream has now become reality, and we have chosen to call these note sequences “phrases” – created and edited using a scaled-down version of the pattern editor, located inside the instrument itself. Or, in other words:
Yo Dawg! We heard you like trackers, so we put some trackers in your tracker!
In the screenshot above, the lower four notes on the keyboard have all been assigned to phrases, and each one will play a different rhythm when triggered from your master keyboard, or via the pattern editor.
Staying true to the tracker tradition, you can combine these phrases with effect commands – play the rhythm backwards Use the backwards command. From halfway in No problem, use the slice command and target the exact line you want to play from. Throughout development, and perhaps just to make this powerful concept easier to grasp, a phrase has been thought of as if it was a sample – just full of notes instead of, well, samples.
Some key facts about phrases:
- A phrase is referring only to samples within the instrument itself
- An instrument can contain a maximum of 120 phrases (one per key)
- The tempo (LPB) can be set independently of the global tempo in Renoise
- A phrase can be looped or un-looped (oneshot), maximum length being 512 lines
- If spread across multiple keys, a phrase can respond to the triggering note by changing the line offset or basenote (transpose) relative to the basenote of the phrase itself
- Will respect the instruments ‘tempo quantize’ setting for tempo-synced jamming
- Accepts most sample commands: backwards, volume/pitch-slide, offset etc.
- Easily create poly-rhythmic melodies using a few, differently sized phrases.
- Triggering a phrase can drive MIDI and Plugins too, with the usual limitations*
The “usual limitations” means that effect commands that only work with samples in the Pattern Edi
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