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Using points and lines to design waveshapes and spectral filters, you have the power to add detail where it is needed and directly create the character of the sound you’re after. The result is a capable and productive sound design process.
Part of this design philosophy is to visualize as much as possible, providing you with a graphic representation of the output signal – one that is updated in realtime whenever a change is made.
With this in mind, the user interface shows different views of the signal and its spectral information. Each perspective doubles as an editor for the curve ‘wireframe’ that contributes its part of the signal processing chain.
Wherever possible, Cycle sets no limits. There are unlimited points in a curve, unlimited spectral layers, waveshape layers, deformer curves, scratch envelopes, and unison voices.
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