
DISCOVER | November/29Th/2018 | 7.61GB
……:::::: THE IDEA & PROCESS ::::::……
The main idea behind Texture Mozaik was to create an instrument inspired by the sound design techniques used by some of the film and experimental composers from between 50s to 70s.
The name of the instrument suggests that it’s mainly focused on the textures – and yes, it’s designed to mix 2 or 3 sound sources to create evolving, old school sounds, but due to the amount of tonal sound sources available in Texture Mozaik, it’s definitely much more than just a ‘background generator’. In fact, as you can hear in available audio demos, Texture Mozaik is perfectly capable of creating melodic parts or even creating main harmony for the production (no other instruments than Texture Mozaik were used in audio demos).
Below, You Can Listen To Few Presets Available In Texture Mozaik 01:
……:::::: THE SOUND SOURCES ::::::……
You’ll find here gloomy, dirty sounds but also those subtle, delicate ones which can be complementary to these first. For example, one of the sounds included in Texture Mozaik is an bowed acoustic guitar whose strings were connected by a spring with a metal pot hanging on a tripod – which worked as an additional resonator. You will also find here a lot of classic sounds such as violin, chromatic bells, bowed saw, flute and more. As always, all included sounds were passed through several different cassette decks.
Every sound source has been carefully denoised with a high quality algorithm to avoid noise stacking when playing more than one note (there’s still some noise left in the samples to avoid denonising artifacts). Noise can still be added with the noise knob – it’s much more flexible this way and allows the ability to adjust the volume of the noise independently whilst also applying parameters such as filtering. It also creates a more realistic sound, so when playing a few notes at the same time, only one sample of noise instead of few stacked on top of each other will be heard.
From The Technical Point Of View There Are 3 Kind Of Sound Sources In Texture Mozaik:
• Standard – looping available in both STANDARD and LOOP EDIT modes – available in SOURCE A, SOURCE B and SOURCE C.
• Impacts – looping available only in LOOP EDIT mode, 4 round-robin samples – available only in SOURCE C.
• Textures – looping available in both STANDARD and LOOP EDIT modes, no pitch tracking, one voice per SOURCE (can’t play chords) – available in SOURCE A, SOURCE B and SOURCE C.
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