{"id":105268,"date":"2022-03-03T01:07:23","date_gmt":"2022-03-02T17:07:23","guid":{"rendered":"https:\/\/xs.1ozy.com\/105268\/"},"modified":"2022-03-03T01:07:23","modified_gmt":"2022-03-02T17:07:23","slug":"%e5%bd%b1%e8%a7%86%e4%b9%90%e9%9f%b3%e6%99%af%e9%9f%b3%e6%ba%90cinesamples-soundscapes-kontakt%ef%bc%881-32gb%ef%bc%89","status":"publish","type":"post","link":"https:\/\/xs.1ozy.com\/?p=105268","title":{"rendered":"[\u5f71\u89c6\u4e50\u97f3\u666f\u97f3\u6e90]Cinesamples Soundscapes [KONTAKT]\uff081.32Gb\uff09"},"content":{"rendered":"<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/dd-static.jd.com\/ddimg\/jfs\/t1\/108854\/16\/23330\/21894\/6218e12bEd1d72993\/ff7e0bf19114c937.webp\" alt=\"1645040574-fcbaaf53afe9839\" width=\"650\" \/>\uffe5Soundscapes opens up an entirely new sonic palette of tonal and atonal sound design through granular synthesis. Full of interesting textures, it incorporates samples from violinist Michael Levine. A departure from our usual symphonic style, Soundscapes is a welcome contrast and unique partner to our CineSymphony lineup.<\/p>\n<p> &nbsp; <\/p>\n<p>The possibilities are endless. We\u2019ve created a set of patches in a few categories to give you a start. Try a totally different sample in one of our patches and make your own!<\/p>\n<p> &nbsp; <\/p>\n<p>Patch Categories:<\/strong><br \/>\u2013 Pulses (Tonal and Atonal)<br \/>\u2013 Textures (Tonal and Atonal)<br \/>\u2013 One Shots<br \/>\u2013 Pads<br \/>\u2013 Sound Design<\/p>\n<p> &nbsp; <\/p>\n<p><i>*** Keep in mind, high values of some of the parameters below will heavily tax your CPU. Therefore, some patches may not work well in a fully loaded template. ***<\/i><\/p>\n<p> &nbsp; <\/p>\n<p>THE ENGINE<\/strong><br \/>From the ENGINE<\/strong> page, chose your sound sample from 25 categories in the pull down menus at the top. The sound sample is displayed in the waveform window at the top.<\/p>\n<p> &nbsp; <\/p>\n<p>AUTO MAP<\/strong> forces the sample to conform to A440 on your keyboard. When off, the sample plays as is at Middle C.<\/p>\n<p> &nbsp; <\/p>\n<p>POSITION<\/strong> sets the playhead at the desired starting point in the sound sample when you press a key.<\/p>\n<p> &nbsp; <\/p>\n<p>SMOOTH<\/strong> adjusts the position of the playhead more smoothly.<\/p>\n<p> &nbsp; <\/p>\n<p>The VOLUME<\/strong> controls the volume of the grain. Various settings can lead to a wide range of output levels.<\/p>\n<p> &nbsp; <\/p>\n<p>The MOTION<\/strong> control moves the grains. It determines how much movement occurs (forward or backward) from the starting POSITION<\/strong>. Lower values focus on a smaller area of the sound sample delivering a more consistent texture. +100% is real time playback.<\/p>\n<p> &nbsp; <\/p>\n<p>DENSITY<\/strong> determines how many grains of the sample are played per second. Higher values render a more smooth a full sound.<br \/><i>*Higher DENSITY values also increase CPU usage.<\/i><\/p>\n<p> &nbsp; <\/p>\n<p>RAND DENSITY<\/strong> shuffles and randomizes the timing of each grain based on the DENSITY<\/strong> setting. Think of it as unquantizing the playback of the grains to a more humanized playback. Higher values prevent phasing and comb filtering.<\/p>\n<p> &nbsp; <\/p>\n<p>Click TEMPO SYNC<\/strong> to rhythmically sync to your DAW. The DENSITY<\/strong> now adjusts the number of grains per bar. For the tempo sync patches to work in Kontakt standalone, the transport needs to be running for the live quantize to work.<\/p>\n<p> &nbsp; <\/p>\n<p>The ATTACK<\/strong> and DECAY<\/strong> knobs adjust the attack and decay volume envelope of each grain. Higher values sound more smooth. You can automatically set these values by pressing AUTO<\/strong> above the ATTACK<\/strong> knob. The Engine will set these values based on the DENSITY<\/strong> value to provide a 100% overlap of the grains for a smooth sound. While TEMPO SYNC<\/strong> is on, AUTO<\/strong> will recalculate the number of miliseconds for the ATTACK<\/strong> and DECAY<\/strong> to provide a 100% overlap. While AUTO<\/strong> is selected, you can increase or decrease the overlap based on percentage.<br \/><i>*Higher DENSITY and ATTACK and DECAY values will increase CPU usage. If you want more thickness, keep them moderate and slightly increase PITCH and WIDTH.<\/i><\/p>\n<p> &nbsp; <\/p>\n<p>PITCH<\/strong> varies the pitch of each grain either randomly (RAND<\/strong>), or will set the pitch of each grain from random points from around the playhead (DRIFT<\/strong>) and vary it a few cents from the previous grain. Higher values give a greater chorusing effect. You can multiply this from 100 cents to one octave by using x12<\/strong>.<\/p>\n<p> &nbsp; <\/p>\n<p>JITTER<\/strong> determines how far the grain is generated from the playhead either randomly (RAND<\/strong>), or wandering around within the range (DRIFT<\/strong>). You can increase this by x100<\/strong> for larger samples. Like MOTION<\/strong>, lower values focus on a smaller area of the sound sample delivering a more consistent texture. RAND<\/strong> \u2013 Higher values pull from more of the sound sample giving a wider variety of texture. DRIFT<\/strong> \u2013 higher values give each individual key a different texture.<\/p>\n<p> &nbsp; <\/p>\n<p>WIDTH<\/strong> randomly pans each grain to increase stereo width. HQ<\/strong> mode uses Kontakt\u2019s surround panner (uses slightly more CPU).<\/p>\n<p> &nbsp; <\/p>\n<p>FADE IN<\/strong> and FADE OUT<\/strong> give the grains a crescendo and decrescendo effect by individually altering the volume and filtering of each grain. This can be used to give each keypress a longer attack or release.<\/p>\n<p> &nbsp; <\/p>\n<p><i>*** PRO USER HACK: Drag your own WAV files into the main window and have fun!<br \/>Make sure the WAV file is the same sample rate as your session. ***<\/i><\/p>\n<p> &nbsp; <\/p>\n<p>FX PAGE<\/strong><br \/>The FX<\/strong> Page allows you to add 8 consecutive effects in series, from left to right. You may bypass any one of them without actually removing it and losing your settings by pressing the red B<\/strong>. To toggle bypass of the whole FX chain, option click (alt on PC) the bypass button. You may also COPY<\/strong> and PASTE<\/strong> from one slot to another. REMOVE ALL FX<\/strong> does just that. It clears all FX slots. To clear only one slot, click on the effects pull down menu and select \u2013 EMPTY \u2013<\/strong>.<\/p>\n<p> &nbsp; <\/p>\n<p>SAMPLE CATEGORIES<\/strong><br \/><i>\u2013 Acoustic Dives<br \/>\u2013 Acoustic Rhythmic<br \/>\u2013 Acoustic Rhythmic Atonal<br \/>\u2013 Acoustic Rises<br \/>\u2013 Acoustic Sustains<br \/>\u2013 Acoustic Textures<br \/>\u2013 Acoustic Textures 5ths<br \/>\u2013 Acoustic Textures Atonal<br \/>\u2013 Acoustic Textures Harmonic<br \/>\u2013 Electric Chaos<br \/>\u2013 Electric Deep Hits<br \/>\u2013 Electric Distant Hits<br \/>\u2013 Electric Dives<br \/>\u2013 Electric Drones<br \/>\u2013 Electric Drones Flange<br \/>\u2013 Electric Hits<br \/>\u2013 Electric Hits Low<br \/>\u2013 Electric Hits Metallic<br \/>\u2013 Electric Hits Ping<br \/>\u2013 Electric Pizz<br \/>\u2013 Electric Rhythm<br \/>\u2013 Electric RingMod Percussive<br \/>\u2013 Electric Texture Atonal<br \/>\u2013 Electric Tremolo<br \/>\u2013 Electric Vibrato<\/i><\/p>\n<p> &nbsp; <\/p>\n<p>PATCH LIST<\/strong><br \/><i>\u2013 Soundscapes \u2013 Normal Playback (Middle C)<br \/>\u2013 Soundscapes \u2013 ATONAL PULSE \u2013 Red Alert<br \/>\u2013 Soundscapes \u2013 ATONAL PULSE \u2013 Spy Clock<br \/>\u2013 Soundscapes \u2013 ATONAL TEXTURE \u2013 Electric Wind<br \/>\u2013 Soundscapes \u2013 ATONAL TEXTURE \u2013 Horror Haze<br \/>\u2013 Soundscapes \u2013 ATONAL TEXTURE \u2013 The Birds<br \/>\u2013 Soundscapes \u2013 ONE SHOT \u2013 Atlantis Pizz<br \/>\u2013 Soundscapes \u2013 ONE SHOT \u2013 Deep Hit<br \/>\u2013 Soundscapes \u2013 ONE SHOT \u2013 Shimmer Pluck<br \/>\u2013 Soundscapes \u2013 ONE SHOT \u2013 Stars<br \/>\u2013 Soundscapes \u2013 PAD \u2013 3AM in the City<br \/>\u2013 Soundscapes \u2013 PAD \u2013 Ain\u2019t That Swell 1 (OVERLAP)<br \/>\u2013 Soundscapes \u2013 PAD \u2013 Ain\u2019t That Swell 2 (OVERLAP)<br \/>\u2013 Soundscapes \u2013 PAD \u2013 Andromeda Galaxy<br \/>\u2013 Soundscapes \u2013 PAD \u2013 In The Air 1<br \/>\u2013 Soundscapes \u2013 PAD \u2013 In The Air 2<br \/>\u2013 Soundscapes \u2013 PAD \u2013 Pad Thai<br \/>\u2013 Soundscapes \u2013 PAD \u2013 Pensive Distopia<br \/>\u2013 Soundscapes \u2013 PAD \u2013 Pleasant Chaos<br \/>\u2013 Soundscapes \u2013 PAD \u2013 Smooth Infinity<br \/>\u2013 Soundscapes \u2013 PAD \u2013 Smooth Low Octaves<br \/>\u2013 Soundscapes \u2013 PAD \u2013 Sub Drone Low Octaves<br \/>\u2013 Soundscapes \u2013 PAD \u2013 Whispy<br \/>\u2013 Soundscapes \u2013 PULSE \u2013 8th Note Chiff<br \/>\u2013 Soundscapes \u2013 PULSE \u2013 Chattering Teeth<br \/>\u2013 Soundscapes \u2013 PULSE \u2013 Color Me Compressed<br \/>\u2013 Soundscapes \u2013 PULSE \u2013 Electric Shuffle<br \/>\u2013 Soundscapes \u2013 PULSE \u2013 Joking Around<br \/>\u2013 Soundscapes \u2013 PULSE \u2013 Low Res<br \/>\u2013 Soundscapes \u2013 PULSE \u2013 Pizz Sub Pulse<br \/>\u2013 Soundscapes \u2013 PULSE \u2013 Pretty 8th Notes<br \/>\u2013 Soundscapes \u2013 PULSE \u2013 Quarter Thump and Pluck<br \/>\u2013 Soundscapes \u2013 SOUND DESIGN \u2013 Elastic Paul (MOTION)<br \/>\u2013 Sou<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\uffe5Soundscapes opens up an entirely new sonic palette of  [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[70,30],"tags":[],"topic":[],"class_list":["post-105268","post","type-post","status-publish","format-standard","hentry","category-serum-","category-yz01"],"acf":[],"_links":{"self":[{"href":"https:\/\/xs.1ozy.com\/index.php?rest_route=\/wp\/v2\/posts\/105268","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xs.1ozy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xs.1ozy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xs.1ozy.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/xs.1ozy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=105268"}],"version-history":[{"count":0,"href":"https:\/\/xs.1ozy.com\/index.php?rest_route=\/wp\/v2\/posts\/105268\/revisions"}],"wp:attachment":[{"href":"https:\/\/xs.1ozy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=105268"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xs.1ozy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=105268"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xs.1ozy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=105268"},{"taxonomy":"topic","embeddable":true,"href":"https:\/\/xs.1ozy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftopic&post=105268"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}